What is flyer helper in starcraft 2




















Having the hotkeys for each command easily visible can make learning them just a little bit easier. Once you have learned them all you will simply forget about even looking in that corner of the screen but for now this setting is one you should definitely enable.

How to Change This Setting. This handy addition to the game simply puts a timer above the mini-map in the user interface. This timer shows the current time of the match in Starcraft 2 time 1. The game timer may seem unimportant but it serves as an easy point of reference whilst in game.

This allows you to note timings and have an idea of what you could see from your opponent at certain points in the match. You can also set times for yourself to aim for with certain things. For example, in Protoss vs Zerg I try to expand by , referring to the game timer lets me know if I have been delayed and by how much. Rather than their random colours, the enemy is shown as red and you as green.

This setting is one of my personal favourites. Changing this setting changes the team colours from their defaults to green yourself , red enemies and yellow allies. Friend or foe colours make identifying enemy units via the mini-map and main screen much easier in 1v1 games. Being able to quickly identify the enemy will make it much easier to spot drops or enemy troop movements in your peripheral vision. Alternatively, you can click the bottom button besides the mini-map.

Your friend or foe colours setting will carry over into future games so you do not have to enable it every game. This setting is worth changing if you have a problem with accidentally hitting a button that minimises the game or interferes somehow. It may look messy as a viewer but as a player the status bars provide a lot of vital information. Hotkey :. Duration :. This article may be outdated due to metagame or patch changes. Help us by revising it.

Patch 9 version 0. Patch 1. Balance Update 8 Fungal Growth: Is now a projectile. Speed of the projectile is Range down to 8. Balance Update 10 Fungal Growth Range increased from 8 to Missile speed increased from 10 to Armored to Categories : Spells Zerg Spells Outdated pages. Hidden category: Pages with dead links. Contact Us Send an email Chat with us Contact. This page was last edited on 14 November , at Licenses for other media varies.

Fungal Growth projectile removed; Units in the target area are now instantly hit. Fungal Growth now prevents Blink. Stun duration decreased from 8 to 4 seconds. Fungal Growth: Is now a projectile. Qualitative Upgrades, in most cases, affect how units function apart from their damage dealt and damage taken.

This type of upgrade may still change a unit's statistics, for example, increasing a unit's speed, such as Metabolic Boost , range, such as Extended Thermal Lance , or starting energy such as Pathogen Glands. Some upgrades unlock abilities, as with Psionic Storm. Broadly speaking, qualitative Upgrades are available at the building that enables the construction of a specific unit.

For example, upgrades for the Zergling are at the Spawning Pool. Terran upgrades are also often available at a Tech Lab attached to the unit's production facility. As with Numeric Upgrades, sometimes an additional building is required to unlock all Qualitative Upgrades for a unit.

Apart from numerical upgrades, in the Campaign , most upgrades are unlocks purchased between missions, rather than researched in-game.

Many additional upgrades are available in the single-player Campaign mode. They become available as you progress through the Campaign and gather 'Research Points' and the like. These choices do not affect multiplayer games.

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